
Client: Wolf Escape Games
Regions: United Kingdom, United States, Canada, Australia, New Zealand
Services: Google Ads, Paid Social, Creative Production, Email Marketing
Key Achievements:

Wolf Escape Games makes cinematic online escape rooms that groups of two to six people play together in a web browser, with one person hosting on the main screen and everyone else joining on their phones. Its games, including Hallows Hill, Miami Bay and Sherlock Holmes: Phantom’s Hour, are built for family nights in, date nights and friends who live miles apart.
The company sells its games direct through its own online shop, to players in the UK, the United States, Canada, Australia and New Zealand.
Wolf Escape Games came to us in March 2025 with most of its sales coming through Meta. It wanted new channels that could make money in their own right and reach more players ahead of its next game launch, starting with Google. Growth had to stay profitable, so the account needed to hold a return of at least 3x on ad spend as it scaled.
Across Google Ads, we focused on:
Google Ads figures compare August and September 2026 with the same two months of 2025, the brand’s quieter summer season. The growth came alongside the client’s own Meta activity and new game releases, so we also checked the results with brand searches taken out.
Google has become a dependable second sales channel for Wolf Escape Games, with a clear structure, working feeds in every market and a return the business can plan around. We continue to manage the account month to month as the next game launches.
This project drew on our search marketing, paid social, video and motion design and email marketing services. See more of our work.
More work like this: Hijingo, BOUNCE and The Run To.
